Sunday, January 5, 2014

Which is Weirder: Zelda Logic or Zelda Fans Logic?

Which is Weirder: Zelda Logic or Zelda Fans Logic?

    I never really understood why Majora's Mask recently became a hot topic, although I did to an extent understand why Ocarina Of Time being regarded as the best game of all time, although I never really connected to it as much. This article tackles the absurdity of Zelda Logic, and especially the logic of Zelda fans.

 First, why was the Ocarina Of Time getting so much attention. Sure it isn't overrated, but sometimes, enough is enough about it. It isn't all that enjoyable. Some parts of the game were slow, and some were expected to happen. But first things first, it is the very first 3D game. At the same time, Final Fantasy 7 became overrated because of being the first 3D on the PS1 as a major title. Zelda is, of course, the same thing.

       But it was far superior in all the Zelda games before it, and it captured even more realistic perspectives than the rest of the series. I mean that literally. The way the camera moves, the whole new battle system that never fails, was an amazing leap in history of gaming forever. In fact, not even Twilight Princess, which is considered to have a similar battle system, was able to capture that. It was revolutionary. Of course, that wasn't all there is to the world, as there are many other things to the game than that.

   My opinion on the Ocarina Of Time is that it isn't overrated, but was too big and not too good for linear adventures. You had to go discovering and grinding in a very complicated sequence which was not really Zelda. Disclaimer: This is just opinion, please do not kill.

   Twilight Princess was empty. A huge world, with so little villages, even the dungeons had resolution issues. The only one which successfully succeeds OOT is Wind Waker, with a free camera, a vast world full of exploration, and while the sea might first feel empty, grinding and discovering feels fun and exciting. But not too exciting.

   What is my favourite Zelda game? Usually, I like to split Zelda games into two categories:
  • Adventure
  • Puzzle
Or rather, 2D and 3D. Adventure, or 3D Zelda games are ones where the camera is located near Link's eyes. Puzzle or 2D is the Top-down view of most RPG games. This is why I didn't play Zelda II, because it falls in neither category. Why split them like this? The Zelda universe is vast, so it's impossible to compare them all with each other. Each game has a theme, but some are puzzle oriented as they focus more on what's around Link, or how to solve each room, but as for the adventuring ones, they focus on Link's perspective. Where is he right now? Can he see the secret room? This man is short, this lady is tall, I can't jump this far, etc. It has forms of parkouring and focuses on the overworld more than the 2D games do. Adventuring games make you connect to Link more, and offers rich tool usage. But puzzle one focus on the gameplay inside dungeons, and tools change the world around you, not you (eg din's fire compared with a boomerang) For a more detailed list:

3D Adventure games:

  • Ocarina Of Time
  • Majora's Mask
  • Twilight Princess
  • Wind Waker
  • Skyward Sword


2D Puzzle games:

  • The Legend Of Zelda
  • Link's Awakening, DX
  • Link to the Past
  • Four Swords, Four sword Adventures
  • Oracle of Seasons, Oracle of Ages
  • Minish Cap
  • Phantom Hourglass
  • Spirit Tracks
  • Link Between Worlds



With that out of the way, My favourite in the 3D category would definitely without a second thought be Skyward Sword. It is equivalent to the rebirth of gaming as a whole. People may think of the item upgrade system as an attempt to jump to MMORPG logic, but these people are just scratching the surface of something huge. The concept of having treasures and insects split into these categories makes exploring the land much fun. The sky is good for getting Ruppees (Lumpy Pumpkin) and a few minigames, but the real survival is all below the clouds. I never felt that happy when grinding, ever. Thanks to the motion controls, the parkouring, and the layout of monsters, there are many ways to kill enemies, and exploring each of them is fun. Especially that some ways seem to drop more treasure than others. Sometimes, I descend to play my own target practice with bats, or I go hardcore and try not to kill a single enemy to catch bugs.
in front of the entrance of the Fire dungeon is a good place to hit fire keese
   What makes it all worth it is the bug medallion, treasure medallion, etc. The item Check is very useful too, and overall this game is has a more full world than any other.

   Now, we all know Zelda Logic is weird, which makes most of us drawn to it, but then again, aren't Zelda fans weirder? All what was said above is just a prologue to this point. Why is Majora's Mask recently popular? Why do people like Ocarina of Time? Why do some people consider Navi as annoying? Why do some people only think of Majora's Mask and Twilight Princess as real Zelda? Why is there so much hate on Wind Waker, that recently subsided? Why does the Zelda cycle exist? Why do people make different versions of the timeline so that they understand it?

  Nobody can answer those questions. I am a Zelda fan myself, and I am aware that many people think that I am too talkative about the series (entire school I am looking at you) and to an extent, annoying, but why would I stop? Zelda is too awesome. Even Google knows the fact about Zelda fans.

   Like said above, the Zelda universe is quite vast. That may explain why there are too many contradicting opinions around the series, but again the issue isn't too significant. I am very biased as well, as all opinions are. The whole point of this is to say that not all Zelda Logic is weird because it is, rather it is that Zelda Fans consider it to be. Navi is not a bad character at all. In fact, it's fun to have someone so active, and so engaged in identifying friend, foe, and important objects. This is just one example. Theories are weird, and they all disprove each other.

   To conclude, instead of explaining that I got Harvest Moon a New Beginning and thinking of adding more animal skins, I will show you a bunch of random pictures to make the page longer. It is a list of just a few of the enjoyment that I like in Skyward Sword. And with that, I'm off to continue Ocarina Of Time 3D. Play More Zelda!


BIC pen timeshaft stones

boundaries of awesome music

but wouldn't the whole rock structure differ too?

Physics

the cactus  doesn't give you danage if you trim it

Zelda Logic: you only enter diving position if you jump from a wooden board, but if you run and jump elsewhere, it's this.

those eyes. Not human.

Zelda Logic: They don't notice Fi or Scrapper but they do know that they exist. It's like when they eventually respond to them the do so as if they break the fourth wall.

medallions are useful

I loved treasures ever since Phantom Hourglass

To do list: wake up remlit and make it follow you

rolling bokoblins doesn't increase the amount of ornament skulls

How to not fight moblins: make them turn around so you can leap this while he is turning back

Trying-to-not-kill-anyone mode
remlits can swim, and can fly in the morning too. They jump good as well. Zelda Logic: teachers have cat fetish


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